MMESH2D

2-dimensional mesh physical model.

in RTcmix/insts/stk


quick syntax:

MMESH2D(outsk, dur, AMP, nxpoints, nypoints, xpos, ypos, decay, strike[, PAN])

CAPITALIZED parameters are pfield-enabled for table or dynamic control (see the maketable or makeconnection scorefile commands). Parameters after the [bracket] are optional and default to 0 unless otherwise noted.

Param Field Parameter Units Dynamic Optional Notes
p0 output start time seconds no no  
p1 duration seconds no no  
p2 amplitude absolute, for 16-bit soundfiles: 0-32768 yes no  
p3 # of X points 2-12 no no  
p4 # of Y points 2-12 no no  
p5 xpos 0.0-1.0 no no  
p6 ypos 0.0-1.0 no no  
p7 decay value 0.0-1.0 no no  
p8 strike energy 0.0-1.0 no no  
p9 pan 0-1 stereo; 0.5 is middle yes yes default: 0.5

Parameters labled as Dynamic can receive dynamic updates from a table or real-time control source.

Author: Brad Garton, based on code from the Synthesis ToolKit


MMESH2D is the “Mesh2D” physical model in Perry Cook and Gary Scavone’s STK, the Synthesis ToolKit.

Usage Notes

MMESH2D creates some interestingly bizarre sounds. It’s sort of like tapping on a flexible metal sheet. What fun!

Here’s what was written in the original source code:

The ‘mesh’ is defined by p3 (“nxpoints”) and p4 (“nypoints”). The modeled mesh is then ‘struck’ at the position specified by p5 (“xpos”) and p6 (“ypos”).

Sometimes the amplitude is very small and has to be boosted.

MMESH2D can produce other mono or stereo output.

Sample Scores

very basic:

   rtsetparams(44100, 2)
   load("MMESH2D")

   MMESH2D(0, 4.5, 3*30000, 12, 11, 0.8, 0.9, 1.0, 1.0, 0.5)

   amp = 30000
   ampenv = maketable("line", 1000, 0,0, 4,1, 5,0)
   pan = makeLFO("tri", 0.5, 0.0, 1.0)
   MMESH2D(5, 4.5, amp*ampenv*100, 10, 11, 0.7, 0.1, 1.0, 1.0, pan)

slightly more advanced:

   rtsetparams(44100, 2)
   load("MMESH2D")

   srand()

   st = 0
   for (i = 0; i < 150; i = i+1)
   {
      nx = irand(2, 12)
      ny = irand(2, 12)
      MMESH2D(st, 0.5, 17000, nx, ny, random(), random(), random(), random(), random())
      st = st + 0.1
   }

See Also

AMINST, FMINST, MBANDEDWG, MBOWED, MMODALBAR, MSHAKERS, STRUM, STRUM2, STRUMFB, WIGGLE