an open-source digital signal processing and sound synthesis language
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MROOM -- simple moving-source room simulation
in RTcmix/insts/jg


quick syntax:
timeset(time, xloc, yloc)

MROOM(outsk, insk, dur, amp, rightdist, frontdist, rvbtime, reflect, inroomwidth[, inputchan, updaterate])
    This instrument has no pfield-enabled parameters. Parameters after the [bracket] are optional and default to 0 unless otherwise noted.


MROOM uses a subcommand (timeset) to specify the sound source trajectory.


timeset

   p0 = timepoint (seconds)
   p1 = x location (feet, Cartesian coordinates)
   p2 = y location (feet, Cartesian coordinates)

MROOM
   p0 = output start time (seconds)
   p1 = input start time (seconds)
   p2 = input duration (seconds)
   p3 = amplitude multiplier (relative multiplier of input signal)
   p4 = distance from middle of room to right wall (feet; i.e., 1/2 of width)
   p5 = distance from middle of room to front wall (feet; i.e., 1/2 of depth)
   p6 = reverb time (seconds)
   p7 = reflectivity (0 - 100; the higher, the more reflective)
   p8 = "inner room" width (feet; try 8)
   p9 = input channel number [optional; default is 0]
   p10 = control rate for trajectory [optional; default is 100]

   Because this instrument has not been updated for pfield control,
   the older makegen control envelope sysystem should be used:

   assumes function table 1 is the amplitude envelope



MROOM uses the F. R. Moore approach to modelling room acoustics (described in F.R. Moore: "A General Model for Spatial Processing of Sounds." The Computer Music Journal, Vol 7/3, pp. 6-15, 1983), and allows you to specify a trajectory of a source sound through the room.

NOTE: This is an older RTcmix instrument, the newer MMOVE or DMOVE (pfield-enabled data specification) instruments are probably better to use, although they are more computationally expensive.

Usage Notes

The trajectory of the sound source in MROOM is mapped using the subcommand timeset repeatedly::
    	timeset(timepoint, x-location, y-location)
    
where timepoint determines at what time in the total note duration (given in seconds) that the source should be at point (x-location, y-location). These locations are in feet using Cartesian coordinates with the 'front wall' of the 'inner room' constructed along the x-axis) to be reached by the source sound at that time. Up to 100 of these points may be specified.

timeset is called repeatedly to create the trajectory for the sound source through the room. Be sure that the timepoints are in ascending order!

MROOM then adds reverberation and "roominess" to a sound source, calculating the delay lines from the source located in an 'outer room' to an 'inner room'. The room model is rectangular, delay paths are based on "ideal" reflections from the walls, the 'listener' ('inner room') has an exandable head, and reverberation is added to the delay lines to simulate diffusion from reflections of reflections (NOTE: This is where MMOVE or DMOVE may be better then MROOM. The reverberation algorithm employed by MMOVE/DMOVE is much better than the simple Schroeder model used in MROOM

MROOM is identical to SROOM except for the ability to process a moving sound source.

The delay paths are calculated from the walls of a rectangular room to two points representing the corners of an 'inner' or listening room. The room is set up on a Cartesian coordinate system (x-y plane) with the center of the inner room's front wall positioned at the origin (0,0).

The variable "rightdist" (p4) is the position along the x-axis where the right-hand wall should appear. MROOM will then create the left-hand wall at "-rightdist", so this value represents 1/2 the room's width (in feet). "frontdist" (p5) is the position along the y-axis where the front wall will be drawn. The rear wall will be positioned at "-frontdist". "frontdist" represents 1/2 the rooms length (also in feet).

"rvbtime" (p6) is the amount of time (in seconds) it takes for the reverb comb filters to decay to .001 of their original value. Values greater than 1.0 - 1.5 tend to sound "metallic"; the frequency response of the reverb combs becomes clearly audible.

The parameter p7 ("reflect") is the percentage of sound reflected by the walls. A p7 value of 100 will mean that the walls will not absorb any of the incident sound. The only attenuation in the delay paths will be due to the distance travelled from the source to the listener (-6 db for each doubling of distance).

The "inroomwidth" (p8) parameter sets width of the inner (or listening) room. The value represents 1/2 the true width of the inner room (in feet).

MROOM will calculate the doppler shift for the source as it moves relative to the listening room and the walls -- just like the real world! The amount of frequency shift from the doppler effect for sources moving directly towards or away from a listener (or a wall) can be calculated by:

              F(new) = (c/(c + SV)) * F(old)
    
where c = speed of sound (1086 ft/sec); F(old) is the original source frequency; SV = source velocity (ft/sec); and F(new) is the resultant doppler-shifted frequency.

Very fast source velocities may generate some quantization noise if the position of the sound source is not updated frequently enough. MROOM has an optional argument "updaterate" (p10) that specifies the number of times/second to update the source position. The default value is 100. Values greater than this will cause MROOM to execute proportionally slower. This value is independent of the pfield-parameter control rate set by the reset scorefile command.

As an example of how this works, consider the following scorefile:

   timeset(0, 17, 19)
   timeset(17, -10, 15)
   timeset(29, -11, -7)
   timeset(49, -20, -14)
   timeset(57, -19, -37)
   timeset(77, 14,- 5)

   MROOM(14, 0.7, 77, 1, 21, 49, .9, 50, .5)
The call to timeset specify a trajectory for the sound source through the room that looks approximately like this (each 'X' represents a timepoint in the timeset specification:

                                 |+49
                                 |
                                 |
                                 |
                                 |
                                 |
                                 |
                     _X-----<----|-<------<------<----X  <--Start Here
                    /            |
     ______________|_____________|_____________________________
     -21         __X             |                  X       +21
            ____/                |           ______/
         __/                     |      ____/
        X                        |_____/
        |                  ______/
        |          _______/      |
        |   ______/              |
        |__/                     |
        X                        |
                                 |-49

MROOM requires stereo output.

Sample Scores

basic use:
   rtsetparams(44100, 2)
   load("MROOM")

   rtinput("mysound.snd")

   outskip = 0
   inskip = 0
   dur = DUR()
   amp = 0.6
   xdim = 30
   ydim = 80
   rvbtime = 1.0
   reflect = 90.0
   innerwidth = 8.0
   inchan = 0
   quant = 2000

   timeset(0, 0-xdim, 0-ydim)
   timeset(dur/2, xdim/8, ydim/8)
   timeset(dur, xdim, ydim)
   
   makegen(1, 24, 1000, 0,0, dur/8,1, dur-.5,1, dur,0)
   
   MROOM(outskip, inskip, dur, amp, xdim, ydim, rvbtime, reflect, innerwidth, inchan, quant)


See Also

DMOVE, FREEVERB, GVERB, MMOVE, MOVE, MPLACE, PLACE, REV, REVERBIT, ROOM, SROOM