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LOCALIZE -- delay/amplitude/filter-based localization instrument
in RTcmix/insts/bgg


quick syntax:
LOCALIZE(outsk, insk, dur, AMP, X-SRC, Y-SRC, Z-SRC, X-DEST, Y-DEST, Z-DEST, HEADWIDTH, feet/unit[, inchan, headfilt, ampdisttype, minamp, maxdist)

CAPITALIZED parameters are pfield-enabled for table or dynamic control (see the maketable or makeconnection scorefile commands). Parameters after the [bracket] are optional and default to 0 unless otherwise noted.



   p0 = output skip time
   p1 = input skip time
   p2 = duration
   *p3 = overall amp
   *p4 = source x
   *p5 = source y
   *p6 = source z
   *p7 = dest (listener) x
   *p8 = dest (listener) y
   *p9 = dest (listener) z
   *p10 = headwidth (units)
   p11 = feet/unit scaler
   p12 = input channel [default: 0]
   p13 = behind head filter on/off [default: 0 (off)]
   p14 = amp/distance calculation flag [default: 0]
      0: no amp/distance
      1: linear amp/distance
      2: inverse square amp/distance
   p15 = minimum amp/distance multiplier [default: 0]
   p16 = maximum distance (for linear amp/distance scaling) [default: 0]

   * p-fields marked with an asterisk can receive dynamic updates
   from a table or real-time control source

   speed of sound set at 1000 ft/second

   Author: Brad Garton (garton - at - columbia.edu), 11/2017



LOCALIZE calculates distance and angle delays and amplitudes for 3-D sound localization in virtual environments. A crude 'behind-the-head' filter is also included.

Usage Notes

This instrument is designed for use in RTcmix/Unity to localize GameObject sound sources. The 'source' x/y/z coordinates are usually the coordinates of the GameObject making the sound relative to the AudioListener receiving the sound (which means that p7/p8/p9 are usually set to 0.0). These relative coordinates can be ascertained using the getMyTransform.cs script as a component on the AudioListener (see RTcmix/Unity demos for examples of this). This approach allows the instrument to take into account the 3-D rotation of the AudioListener as well as the location in 3-space.

One non-Unity thing: the x/y plane in LOCALIZE is the lateral plane, with the z axis going up and down. In Unity the x/z plane is the lateral plane with the y axis up/down. The y and z coordinates thus need to be flipped when using LOCALIZE in Unity; i.e. put the z-coordinate in place of the y-coordinate (and vice-versa). It's not clear why this is the convention in Unity, but LOCALIZE uses the x/y plane as the primary lateral plane

The 'head filter' amp rolloff when the source is to the left or right of the listener is a simple 60% decrease when the source is 90 degrees right or left. This was done 'by ear'. Also, the behind-the-head filter is only a basic low-pass filter at present. Both of these factors increase as the sound source moves to the right/left or behind the listener. Plans are to incorporate a more robust HRTF filter in the future.

p10 (the "headwidth") is specified in terms of the virtual environment units. p11 ("feet/unit") acts as a unit-to-feet scaler, as the distance/amp and delay calculations in LOCALIZE are based on sound traveling 1000 feet/second. A value of 10.0 would specify that one virtual environment unit is equivalent to 10 feet in the 'real world'.

p13 ("headfilt") turns on or off (0 or 1) the low-pass behind-the-head filter.

p14 ("ampdisttype") determines how the amplitude/distance roll-off is calculated. "0" specifies no roll-off, "1" uses a linear roll-off, and "2" uses the inverse square law (amp roll-off is propotional to 1/distance), power is 1/distance-squared).

If p14 is set to a value of "1" or "2". p15 ("minamp") and p16 "maxdist") become operational. p15 sets a minimum amplitude. Sound sources will not go below this amplitude no matter how far they are from the listener. p16 is used to set the maximum distance for the linear amp roll-off when p14 is 1.

LOCALIZE does not do any up/down lateralization (z axis) at present, although the z coordinate is used in the distance calculations.

LOCALIZE requires a stereo output.

Sample Score

very basic:
   rtsetparams(44100, 2)
   load("LOCALIZE")

   reset(44100)

   rtinput("mysound.aif")

   amp = maketable("line", 1000, 0,0, 1,1, 2,0)

	// circle around the listener on the x/y plane
   srcX = maketable("line", "nonorm", 1000, 0,-4, 1,4, 2,-4)
   srcY = maketable("line", "nonorm", 1000, 0,0, 1,4, 2,0, 3,-4, 4,0)

   LOCALIZE(0, 0, 9, 1,  srcX, srcY, 0.0, 0.0, 0.0, 0.0,  0.1, 10, 1)


See Also

maketable, bus_config, PAN, DMOVE, MPLACE, MMOVE, PLACE, MOVE, SROOM, MROOM, ROOM, FREEVERBK, GVERB, REV, REVERB